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Ninjaserver/scripts/test-achievements.js
2025-09-23 14:13:24 +02:00

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/**
* Test Script für das JavaScript Achievement System
*
* Testet die Achievement-Logik ohne auf 19:00 Uhr zu warten
*/
const AchievementSystem = require('../lib/achievementSystem');
require('dotenv').config();
async function testAchievementSystem() {
console.log('🧪 Starte Achievement-System Test...\n');
try {
const achievementSystem = new AchievementSystem();
// Lade Achievements
console.log('📋 Lade Achievements...');
await achievementSystem.loadAchievements();
// Führe tägliche Achievement-Prüfung durch
console.log('\n🎯 Führe tägliche Achievement-Prüfung durch...');
const result = await achievementSystem.runDailyAchievementCheck();
// Zeige Ergebnisse
console.log('\n📊 Test-Ergebnisse:');
console.log(` 🏆 ${result.totalNewAchievements} neue Achievements vergeben`);
console.log(` 👥 ${result.playerAchievements.length} Spieler haben neue Achievements erhalten`);
if (result.playerAchievements.length > 0) {
console.log('\n📋 Neue Achievements im Detail:');
result.playerAchievements.forEach(player => {
console.log(` 👤 ${player.player}:`);
player.achievements.forEach(achievement => {
console.log(` ${achievement.icon} ${achievement.name} (+${achievement.points} Punkte)`);
});
});
} else {
console.log('\n Keine neuen Achievements vergeben');
}
console.log('\n✅ Test erfolgreich abgeschlossen!');
} catch (error) {
console.error('❌ Test fehlgeschlagen:', error);
process.exit(1);
}
}
// Führe Test aus
testAchievementSystem();