fix(ui): clear leftover inline font-size when buttons disconnect; add explode animation for sub-threshold runs
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Standby fix: after status "ready" had run, fitReadyText left an inline
pixel font-size sized for "Bereit" on the status element. Re-entering
the standby branch only swapped the class and text, so the long
"Standby: Drücke beide Buttons einmal" rendered at that oversized
font and overflowed the lane container. Reset font-size, height,
maxHeight and overflow so CSS clamp takes over again.

Also bundled: explodeFromSnapshot() animation triggered on the
finished→ready transition when the run was below
minTimeForLeaderboard (loaded from /api/get-settings) — runs too
short for the leaderboard now visually "burst" instead of flying
down into a list they wouldn't enter.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Carsten Graf
2026-05-03 20:50:42 +02:00
parent f57442c906
commit 3664847233

View File

@@ -472,6 +472,23 @@
let flyAnimationActive = false;
let leaderboardUpdatePending = false;
// Schwelle aus /api/get-settings (Sekunden). Läufe unterhalb dieser
// Zeit landen NICHT im Leaderboard → dafür gibt's die Explode-Animation.
let minTimeForLeaderboardSec = 5;
function loadAnimationSettings() {
fetch("/api/get-settings")
.then((r) => r.json())
.then((s) => {
if (typeof s.minTimeForLeaderboard === "number") {
minTimeForLeaderboardSec = s.minTimeForLeaderboard;
}
})
.catch(() => {
/* Default behält */
});
}
async function loadLeaderboard() {
try {
const response = await fetch("/api/leaderboard");
@@ -695,6 +712,94 @@
}, slideMs);
}
// Explode-Animation: Zeit war zu kurz für's Leaderboard.
// Großer Ghost an der Quellposition skaliert auf, rotiert, fadet rot;
// dazu fliegen Partikel-Kopien sternförmig nach außen und zerfallen.
function explodeFromSnapshot(srcSnap) {
if (!srcSnap) return;
const cx = srcSnap.rect.left + srcSnap.rect.width / 2;
const cy = srcSnap.rect.top + srcSnap.rect.height / 2;
// Haupt-Ghost (die "platzende" Zeit selbst)
const main = document.createElement("div");
main.textContent = srcSnap.text;
Object.assign(main.style, {
position: "fixed",
left: srcSnap.rect.left + "px",
top: srcSnap.rect.top + "px",
width: srcSnap.rect.width + "px",
height: srcSnap.rect.height + "px",
margin: "0",
padding: "0",
zIndex: "9999",
pointerEvents: "none",
color: "#ff4444",
fontFamily: srcSnap.fontFamily,
fontWeight: srcSnap.fontWeight,
fontSize: srcSnap.fontSize,
lineHeight: "1",
display: "flex",
alignItems: "center",
justifyContent: "center",
textShadow: "0 0 20px #ff4444, 0 0 40px rgba(255, 100, 100, 0.7)",
transformOrigin: "center",
transition:
"transform 600ms cubic-bezier(0.2, 0.7, 0.3, 1)," +
"opacity 600ms ease-out," +
"color 200ms ease-out",
});
document.body.appendChild(main);
main.getBoundingClientRect(); // reflow
main.style.transform = "scale(2.4) rotate(-8deg)";
main.style.opacity = "0";
setTimeout(() => main.remove(), 650);
// Partikel: kleine Kopien fliegen sternförmig nach außen
const particleCount = 12;
const baseDist = Math.max(srcSnap.rect.width, srcSnap.rect.height) * 0.9;
for (let i = 0; i < particleCount; i++) {
const angle = (Math.PI * 2 * i) / particleCount + (Math.random() - 0.5) * 0.4;
const dist = baseDist * (0.8 + Math.random() * 0.6);
const dx = Math.cos(angle) * dist;
const dy = Math.sin(angle) * dist;
const rot = (Math.random() - 0.5) * 720;
const size = 14 + Math.random() * 24;
const p = document.createElement("div");
p.textContent = ["✦", "✶", "★", "•", "◆"][i % 5];
Object.assign(p.style, {
position: "fixed",
left: cx + "px",
top: cy + "px",
margin: "0",
padding: "0",
zIndex: "9998",
pointerEvents: "none",
color: i % 2 === 0 ? "#ff4444" : "#ffaa33",
fontFamily: "Arial, sans-serif",
fontWeight: "900",
fontSize: size + "px",
lineHeight: "1",
textShadow: "0 0 8px currentColor",
transform: "translate(-50%, -50%) scale(0.4)",
opacity: "1",
transition:
"transform 700ms cubic-bezier(0.2, 0.7, 0.3, 1)," +
"opacity 700ms ease-out",
});
document.body.appendChild(p);
p.getBoundingClientRect(); // reflow
p.style.transform =
`translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px)) ` +
`scale(1) rotate(${rot}deg)`;
p.style.opacity = "0";
setTimeout(() => p.remove(), 750);
}
}
// Bestimmt das Ziel-Element (erster Leaderboard-Eintrag) für eine Lane.
function findFlyDest(lane) {
const containerId =
@@ -767,6 +872,13 @@
s1.className = "status standby large-status";
s1.textContent = "Standby: Drücke beide Buttons einmal";
time1Element.style.display = "none";
// Inline-Styles aus vorherigen Zuständen (ready→fitReadyText,
// armed/finished→maxHeight) räumen, sonst rendert der lange
// Standby-Text mit der für „Bereit" gefitteten Riesen-Pixelgröße.
s1.style.fontSize = "";
s1.style.height = "";
s1.style.maxHeight = "";
s1.style.overflow = "";
// Position über time-display, aber innerhalb des Containers
if (s1.classList.contains("large-status")) {
const lane1Rect = lane1Element.getBoundingClientRect();
@@ -871,6 +983,13 @@
s2.className = "status standby large-status";
s2.textContent = "Standby: Drücke beide Buttons einmal";
time2Element.style.display = "none";
// Inline-Styles aus vorherigen Zuständen (ready→fitReadyText,
// armed/finished→maxHeight) räumen, sonst rendert der lange
// Standby-Text mit der für „Bereit" gefitteten Riesen-Pixelgröße.
s2.style.fontSize = "";
s2.style.height = "";
s2.style.maxHeight = "";
s2.style.overflow = "";
// Position über time-display, aber innerhalb des Containers
if (s2.classList.contains("large-status")) {
const lane2Rect = lane2Element.getBoundingClientRect();
@@ -1002,12 +1121,16 @@
fetch("/api/data")
.then((response) => response.json())
.then((data) => {
timer1 = data.time1;
timer2 = data.time2;
// Alte Status-Werte sichern, BEVOR sie überschrieben werden
// Alte Status- und Timer-Werte sichern, BEVOR sie
// überschrieben werden — werden für die Animations-
// Entscheidung am Status-Übergang gebraucht.
const oldStatus1 = status1;
const oldStatus2 = status2;
const oldTimer1 = timer1;
const oldTimer2 = timer2;
timer1 = data.time1;
timer2 = data.time2;
// Status nur übernehmen, wenn der Wert gültig ist.
// Bei unvollständiger ESP-Response (Last) bleibt der
@@ -1023,22 +1146,36 @@
// Übergang finished -> ready erkennen.
// Snapshot der großen Zeit JETZT einfrieren, bevor
// kickDisplayScheduler/updateDisplay sie versteckt.
const fly1 =
oldStatus1 === "finished" && status1 === "ready"
? captureSourceSnapshot(document.getElementById("time1"))
: null;
const fly2 =
oldStatus2 === "finished" && status2 === "ready"
? captureSourceSnapshot(document.getElementById("time2"))
: null;
// Außerdem entscheiden: Fly-Down (Lap im Leaderboard) oder
// Explode (Zeit war unter minTimeForLeaderboardSec).
const transition1 = oldStatus1 === "finished" && status1 === "ready";
const transition2 = oldStatus2 === "finished" && status2 === "ready";
const snap1 = transition1
? captureSourceSnapshot(document.getElementById("time1"))
: null;
const snap2 = transition2
? captureSourceSnapshot(document.getElementById("time2"))
: null;
const explode1 =
transition1 && oldTimer1 > 0 && oldTimer1 < minTimeForLeaderboardSec;
const explode2 =
transition2 && oldTimer2 > 0 && oldTimer2 < minTimeForLeaderboardSec;
kickDisplayScheduler();
// Animation auf nächsten Frame, wenn updateDisplay durch ist
if (fly1 || fly2) {
if (snap1 || snap2) {
requestAnimationFrame(() => {
if (fly1) flyDownFromSnapshot(fly1, findFlyDest(1));
if (fly2) flyDownFromSnapshot(fly2, findFlyDest(2));
if (snap1) {
if (explode1) explodeFromSnapshot(snap1);
else flyDownFromSnapshot(snap1, findFlyDest(1));
}
if (snap2) {
if (explode2) explodeFromSnapshot(snap2);
else flyDownFromSnapshot(snap2, findFlyDest(2));
}
});
}
})
@@ -1135,6 +1272,7 @@
syncFromBackend();
loadLaneConfig();
loadLeaderboard();
loadAnimationSettings();
// Leaderboard alle 5 Sekunden aktualisieren
setInterval(loadLeaderboard, 5000);