fix(ui): clear leftover inline font-size when buttons disconnect; add explode animation for sub-threshold runs
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Standby fix: after status "ready" had run, fitReadyText left an inline pixel font-size sized for "Bereit" on the status element. Re-entering the standby branch only swapped the class and text, so the long "Standby: Drücke beide Buttons einmal" rendered at that oversized font and overflowed the lane container. Reset font-size, height, maxHeight and overflow so CSS clamp takes over again. Also bundled: explodeFromSnapshot() animation triggered on the finished→ready transition when the run was below minTimeForLeaderboard (loaded from /api/get-settings) — runs too short for the leaderboard now visually "burst" instead of flying down into a list they wouldn't enter. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
168
data/index.html
168
data/index.html
@@ -472,6 +472,23 @@
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let flyAnimationActive = false;
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let leaderboardUpdatePending = false;
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// Schwelle aus /api/get-settings (Sekunden). Läufe unterhalb dieser
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// Zeit landen NICHT im Leaderboard → dafür gibt's die Explode-Animation.
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let minTimeForLeaderboardSec = 5;
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function loadAnimationSettings() {
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fetch("/api/get-settings")
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.then((r) => r.json())
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.then((s) => {
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if (typeof s.minTimeForLeaderboard === "number") {
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minTimeForLeaderboardSec = s.minTimeForLeaderboard;
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}
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})
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.catch(() => {
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/* Default behält */
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});
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}
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async function loadLeaderboard() {
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try {
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const response = await fetch("/api/leaderboard");
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@@ -695,6 +712,94 @@
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}, slideMs);
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}
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// Explode-Animation: Zeit war zu kurz für's Leaderboard.
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// Großer Ghost an der Quellposition skaliert auf, rotiert, fadet rot;
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// dazu fliegen Partikel-Kopien sternförmig nach außen und zerfallen.
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function explodeFromSnapshot(srcSnap) {
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if (!srcSnap) return;
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const cx = srcSnap.rect.left + srcSnap.rect.width / 2;
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const cy = srcSnap.rect.top + srcSnap.rect.height / 2;
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// Haupt-Ghost (die "platzende" Zeit selbst)
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const main = document.createElement("div");
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main.textContent = srcSnap.text;
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Object.assign(main.style, {
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position: "fixed",
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left: srcSnap.rect.left + "px",
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top: srcSnap.rect.top + "px",
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width: srcSnap.rect.width + "px",
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height: srcSnap.rect.height + "px",
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margin: "0",
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padding: "0",
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zIndex: "9999",
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pointerEvents: "none",
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color: "#ff4444",
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fontFamily: srcSnap.fontFamily,
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fontWeight: srcSnap.fontWeight,
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fontSize: srcSnap.fontSize,
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lineHeight: "1",
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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textShadow: "0 0 20px #ff4444, 0 0 40px rgba(255, 100, 100, 0.7)",
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transformOrigin: "center",
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transition:
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"transform 600ms cubic-bezier(0.2, 0.7, 0.3, 1)," +
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"opacity 600ms ease-out," +
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"color 200ms ease-out",
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});
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document.body.appendChild(main);
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main.getBoundingClientRect(); // reflow
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main.style.transform = "scale(2.4) rotate(-8deg)";
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main.style.opacity = "0";
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setTimeout(() => main.remove(), 650);
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// Partikel: kleine Kopien fliegen sternförmig nach außen
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const particleCount = 12;
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const baseDist = Math.max(srcSnap.rect.width, srcSnap.rect.height) * 0.9;
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for (let i = 0; i < particleCount; i++) {
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const angle = (Math.PI * 2 * i) / particleCount + (Math.random() - 0.5) * 0.4;
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const dist = baseDist * (0.8 + Math.random() * 0.6);
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const dx = Math.cos(angle) * dist;
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const dy = Math.sin(angle) * dist;
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const rot = (Math.random() - 0.5) * 720;
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const size = 14 + Math.random() * 24;
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const p = document.createElement("div");
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p.textContent = ["✦", "✶", "★", "•", "◆"][i % 5];
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Object.assign(p.style, {
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position: "fixed",
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left: cx + "px",
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top: cy + "px",
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margin: "0",
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padding: "0",
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zIndex: "9998",
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pointerEvents: "none",
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color: i % 2 === 0 ? "#ff4444" : "#ffaa33",
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fontFamily: "Arial, sans-serif",
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fontWeight: "900",
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fontSize: size + "px",
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lineHeight: "1",
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textShadow: "0 0 8px currentColor",
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transform: "translate(-50%, -50%) scale(0.4)",
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opacity: "1",
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transition:
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"transform 700ms cubic-bezier(0.2, 0.7, 0.3, 1)," +
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"opacity 700ms ease-out",
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});
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document.body.appendChild(p);
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p.getBoundingClientRect(); // reflow
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p.style.transform =
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`translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px)) ` +
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`scale(1) rotate(${rot}deg)`;
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p.style.opacity = "0";
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setTimeout(() => p.remove(), 750);
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}
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}
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// Bestimmt das Ziel-Element (erster Leaderboard-Eintrag) für eine Lane.
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function findFlyDest(lane) {
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const containerId =
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@@ -767,6 +872,13 @@
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s1.className = "status standby large-status";
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s1.textContent = "Standby: Drücke beide Buttons einmal";
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time1Element.style.display = "none";
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// Inline-Styles aus vorherigen Zuständen (ready→fitReadyText,
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// armed/finished→maxHeight) räumen, sonst rendert der lange
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// Standby-Text mit der für „Bereit" gefitteten Riesen-Pixelgröße.
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s1.style.fontSize = "";
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s1.style.height = "";
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s1.style.maxHeight = "";
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s1.style.overflow = "";
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// Position über time-display, aber innerhalb des Containers
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if (s1.classList.contains("large-status")) {
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const lane1Rect = lane1Element.getBoundingClientRect();
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@@ -871,6 +983,13 @@
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s2.className = "status standby large-status";
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s2.textContent = "Standby: Drücke beide Buttons einmal";
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time2Element.style.display = "none";
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// Inline-Styles aus vorherigen Zuständen (ready→fitReadyText,
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// armed/finished→maxHeight) räumen, sonst rendert der lange
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// Standby-Text mit der für „Bereit" gefitteten Riesen-Pixelgröße.
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s2.style.fontSize = "";
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s2.style.height = "";
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s2.style.maxHeight = "";
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s2.style.overflow = "";
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// Position über time-display, aber innerhalb des Containers
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if (s2.classList.contains("large-status")) {
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const lane2Rect = lane2Element.getBoundingClientRect();
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@@ -1002,12 +1121,16 @@
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fetch("/api/data")
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.then((response) => response.json())
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.then((data) => {
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timer1 = data.time1;
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timer2 = data.time2;
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// Alte Status-Werte sichern, BEVOR sie überschrieben werden
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// Alte Status- und Timer-Werte sichern, BEVOR sie
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// überschrieben werden — werden für die Animations-
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// Entscheidung am Status-Übergang gebraucht.
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const oldStatus1 = status1;
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const oldStatus2 = status2;
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const oldTimer1 = timer1;
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const oldTimer2 = timer2;
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timer1 = data.time1;
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timer2 = data.time2;
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// Status nur übernehmen, wenn der Wert gültig ist.
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// Bei unvollständiger ESP-Response (Last) bleibt der
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@@ -1023,22 +1146,36 @@
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// Übergang finished -> ready erkennen.
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// Snapshot der großen Zeit JETZT einfrieren, bevor
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// kickDisplayScheduler/updateDisplay sie versteckt.
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const fly1 =
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oldStatus1 === "finished" && status1 === "ready"
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? captureSourceSnapshot(document.getElementById("time1"))
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: null;
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const fly2 =
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oldStatus2 === "finished" && status2 === "ready"
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? captureSourceSnapshot(document.getElementById("time2"))
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: null;
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// Außerdem entscheiden: Fly-Down (Lap im Leaderboard) oder
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// Explode (Zeit war unter minTimeForLeaderboardSec).
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const transition1 = oldStatus1 === "finished" && status1 === "ready";
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const transition2 = oldStatus2 === "finished" && status2 === "ready";
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const snap1 = transition1
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? captureSourceSnapshot(document.getElementById("time1"))
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: null;
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const snap2 = transition2
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? captureSourceSnapshot(document.getElementById("time2"))
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: null;
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const explode1 =
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transition1 && oldTimer1 > 0 && oldTimer1 < minTimeForLeaderboardSec;
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const explode2 =
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transition2 && oldTimer2 > 0 && oldTimer2 < minTimeForLeaderboardSec;
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kickDisplayScheduler();
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// Animation auf nächsten Frame, wenn updateDisplay durch ist
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if (fly1 || fly2) {
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if (snap1 || snap2) {
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requestAnimationFrame(() => {
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if (fly1) flyDownFromSnapshot(fly1, findFlyDest(1));
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if (fly2) flyDownFromSnapshot(fly2, findFlyDest(2));
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if (snap1) {
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if (explode1) explodeFromSnapshot(snap1);
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else flyDownFromSnapshot(snap1, findFlyDest(1));
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}
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if (snap2) {
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if (explode2) explodeFromSnapshot(snap2);
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else flyDownFromSnapshot(snap2, findFlyDest(2));
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}
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});
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}
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})
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@@ -1135,6 +1272,7 @@
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syncFromBackend();
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loadLaneConfig();
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loadLeaderboard();
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loadAnimationSettings();
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// Leaderboard alle 5 Sekunden aktualisieren
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setInterval(loadLeaderboard, 5000);
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