Achivement System
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@@ -17,7 +17,7 @@ async function initDashboard() {
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if (error) {
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console.error('Error checking authentication:', error);
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// Temporarily show dashboard for testing
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currentUser = { id: 'test-user', email: 'admin@speedrun-arena.com' };
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currentUser = { id: '9966cffd-2088-423c-b852-0ca7996cda97', email: 'admin@speedrun-arena.com' };
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displayUserInfo({ email: 'admin@speedrun-arena.com' });
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showDashboard();
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// Check times section
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@@ -38,7 +38,7 @@ async function initDashboard() {
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displayUserInfo(session.user);
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} else {
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// Fallback if no user data
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currentUser = { id: 'test-user', email: 'admin@speedrun-arena.com' };
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currentUser = { id: '9966cffd-2088-423c-b852-0ca7996cda97', email: 'admin@speedrun-arena.com' };
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displayUserInfo({ email: 'admin@speedrun-arena.com' });
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}
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showDashboard();
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@@ -132,7 +132,7 @@ async function checkLinkStatusAndLoadTimes() {
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try {
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// Check if user has a linked player
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const response = await fetch(`/api/user-player/${currentUser.id}`);
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const response = await fetch(`/api/v1/public/user-player/${currentUser.id}`);
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if (response.ok) {
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const result = await response.json();
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@@ -363,7 +363,13 @@ async function loadUserTimesSection(playerData) {
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try {
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const response = await fetch(`/api/v1/public/user-times/${currentUser.id}`);
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const times = await response.json();
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const result = await response.json();
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if (!response.ok) {
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throw new Error(result.message || 'Failed to load times');
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}
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const times = result.data || result;
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// Update stats
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updateTimesStats(times, playerData);
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@@ -376,6 +382,9 @@ async function loadUserTimesSection(playerData) {
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document.getElementById('timesNotLinked').style.display = 'none';
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document.getElementById('timesDisplay').style.display = 'block';
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// Initialize achievements for this player
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initializeAchievements(playerData.id);
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} catch (error) {
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console.error('Error loading user times:', error);
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showTimesNotLinked();
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@@ -577,6 +586,251 @@ function showMessage(containerId, message, type) {
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}
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// Initialize when DOM is loaded
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// ==================== ACHIEVEMENT FUNCTIONS ====================
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// Global variables for achievements
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let currentPlayerId = null;
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let allAchievements = [];
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let playerAchievements = [];
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let currentAchievementCategory = 'all';
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// Load achievements for the current player
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async function loadPlayerAchievements() {
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if (!currentPlayerId) {
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showAchievementsNotAvailable();
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return;
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}
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try {
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// Show loading state
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document.getElementById('achievementsLoading').style.display = 'block';
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document.getElementById('achievementStats').style.display = 'none';
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document.getElementById('achievementCategories').style.display = 'none';
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document.getElementById('achievementsNotAvailable').style.display = 'none';
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// Load player achievements
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const response = await fetch(`/api/achievements/player/${currentPlayerId}`);
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if (!response.ok) {
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throw new Error('Failed to load achievements');
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}
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const result = await response.json();
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playerAchievements = result.data;
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// Load achievement statistics
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await loadAchievementStats();
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// Show achievements
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displayAchievementStats();
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displayAchievements();
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// Hide loading state
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document.getElementById('achievementsLoading').style.display = 'none';
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document.getElementById('achievementStats').style.display = 'flex';
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document.getElementById('achievementCategories').style.display = 'block';
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} catch (error) {
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console.error('Error loading achievements:', error);
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document.getElementById('achievementsLoading').style.display = 'none';
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showAchievementsNotAvailable();
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}
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}
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// Load achievement statistics
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async function loadAchievementStats() {
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try {
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const response = await fetch(`/api/achievements/player/${currentPlayerId}/stats`);
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if (response.ok) {
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const result = await response.json();
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window.achievementStats = result.data;
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}
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} catch (error) {
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console.error('Error loading achievement stats:', error);
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}
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}
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// Display achievement statistics
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function displayAchievementStats() {
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if (!window.achievementStats) return;
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const stats = window.achievementStats;
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document.getElementById('totalPoints').textContent = stats.total_points;
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document.getElementById('completedAchievements').textContent = `${stats.completed_achievements}/${stats.total_achievements}`;
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document.getElementById('achievementsToday').textContent = stats.achievements_today;
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document.getElementById('completionPercentage').textContent = `${stats.completion_percentage}%`;
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}
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// Display achievements in grid
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function displayAchievements() {
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const achievementsGrid = document.getElementById('achievementsGrid');
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if (playerAchievements.length === 0) {
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achievementsGrid.innerHTML = `
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<div class="no-achievements">
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<div class="no-achievements-icon">🏆</div>
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<h3>Noch keine Achievements</h3>
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<p>Starte deine ersten Läufe, um Achievements zu sammeln!</p>
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</div>
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`;
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return;
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}
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// Filter achievements by category
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let filteredAchievements = playerAchievements;
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if (currentAchievementCategory !== 'all') {
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filteredAchievements = playerAchievements.filter(achievement =>
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achievement.category === currentAchievementCategory
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);
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}
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// Generate achievement cards
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const achievementCards = filteredAchievements.map(achievement => {
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const isCompleted = achievement.is_completed;
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const progress = achievement.progress || 0;
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const earnedAt = achievement.earned_at;
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let progressText = '';
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if (isCompleted) {
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progressText = earnedAt ?
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`Erreicht am ${new Date(earnedAt).toLocaleDateString('de-DE')}` :
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'Abgeschlossen';
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} else if (progress > 0) {
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// Show progress for incomplete achievements
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const conditionValue = getAchievementConditionValue(achievement.name);
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if (conditionValue) {
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progressText = `${progress}/${conditionValue}`;
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}
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}
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return `
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<div class="achievement-card ${isCompleted ? 'completed' : 'incomplete'}"
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onclick="showAchievementDetails('${achievement.id}')">
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<div class="achievement-icon">${achievement.icon}</div>
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<div class="achievement-content">
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<h4 class="achievement-name">${achievement.name}</h4>
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<p class="achievement-description">${achievement.description}</p>
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<div class="achievement-meta">
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<span class="achievement-points">+${achievement.points} Punkte</span>
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${progressText ? `<span class="achievement-progress">${progressText}</span>` : ''}
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</div>
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</div>
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<div class="achievement-status">
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${isCompleted ? '✅' : '⏳'}
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</div>
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</div>
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`;
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}).join('');
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achievementsGrid.innerHTML = achievementCards;
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}
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// Get achievement condition value for progress display
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function getAchievementConditionValue(achievementName) {
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const conditionMap = {
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'Erste Schritte': 1,
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'Durchhalter': 3,
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'Fleißig': 5,
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'Besessen': 10,
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'Regelmäßig': 5,
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'Stammgast': 10,
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'Treue': 20,
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'Veteran': 50,
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'Fortschritt': 5,
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'Durchbruch': 10,
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'Transformation': 15,
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'Perfektionist': 20
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};
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return conditionMap[achievementName] || null;
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}
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// Show achievement category
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function showAchievementCategory(category) {
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currentAchievementCategory = category;
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// Update active tab
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document.querySelectorAll('.category-tab').forEach(tab => {
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tab.classList.remove('active');
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});
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document.querySelector(`[data-category="${category}"]`).classList.add('active');
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// Display filtered achievements
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displayAchievements();
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}
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// Show achievement details (placeholder for future modal)
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function showAchievementDetails(achievementId) {
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const achievement = playerAchievements.find(a => a.id === achievementId);
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if (achievement) {
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console.log('Achievement details:', achievement);
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// TODO: Implement achievement details modal
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}
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}
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// Show achievements not available state
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function showAchievementsNotAvailable() {
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document.getElementById('achievementsLoading').style.display = 'none';
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document.getElementById('achievementStats').style.display = 'none';
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document.getElementById('achievementCategories').style.display = 'none';
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document.getElementById('achievementsNotAvailable').style.display = 'block';
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}
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// Check achievements for current player
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async function checkPlayerAchievements() {
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if (!currentPlayerId) return;
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try {
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const response = await fetch(`/api/achievements/check/${currentPlayerId}`, {
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method: 'POST'
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});
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if (response.ok) {
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const result = await response.json();
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if (result.data.count > 0) {
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// Show notification for new achievements
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showAchievementNotification(result.data.new_achievements);
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// Reload achievements
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await loadPlayerAchievements();
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}
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}
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} catch (error) {
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console.error('Error checking achievements:', error);
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}
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}
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// Show achievement notification
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function showAchievementNotification(newAchievements) {
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// Create notification element
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const notification = document.createElement('div');
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notification.className = 'achievement-notification';
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notification.innerHTML = `
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<div class="notification-content">
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<div class="notification-icon">🏆</div>
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<div class="notification-text">
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<h4>Neue Achievements erreicht!</h4>
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<p>Du hast ${newAchievements.length} neue Achievement${newAchievements.length > 1 ? 's' : ''} erhalten!</p>
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</div>
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<button class="notification-close" onclick="this.parentElement.parentElement.remove()">×</button>
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</div>
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`;
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// Add to page
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document.body.appendChild(notification);
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// Auto-remove after 5 seconds
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setTimeout(() => {
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if (notification.parentElement) {
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notification.remove();
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}
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}, 5000);
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}
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// Initialize achievements when player is loaded
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function initializeAchievements(playerId) {
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currentPlayerId = playerId;
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loadPlayerAchievements();
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}
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document.addEventListener('DOMContentLoaded', function() {
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// Add cookie settings button functionality
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const cookieSettingsBtn = document.getElementById('cookie-settings-footer');
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