Achivement System

This commit is contained in:
2025-09-05 17:56:23 +02:00
parent a78a8dc3ce
commit 61d5ef2e6f
11 changed files with 2195 additions and 7 deletions

View File

@@ -1026,3 +1026,351 @@ body {
gap: 1.5rem;
}
}
/* ==================== ACHIEVEMENT STYLES ==================== */
.achievements-section {
margin-bottom: 3rem;
}
.achievements-header {
text-align: center;
margin-bottom: 2rem;
}
.achievements-header h2 {
font-size: 2.5rem;
font-weight: 700;
background: linear-gradient(135deg, #ffd700, #ff6b35);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
margin-bottom: 0.5rem;
}
.achievements-header p {
color: #8892b0;
font-size: 1.1rem;
}
/* Achievement Stats */
.achievement-stats {
display: flex;
gap: 1rem;
margin-bottom: 2rem;
flex-wrap: wrap;
justify-content: center;
}
.achievement-stat {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
border: 1px solid #2a2a3e;
border-radius: 1rem;
padding: 1.5rem;
text-align: center;
min-width: 150px;
flex: 1;
max-width: 200px;
}
.achievement-stat .stat-number {
font-size: 2rem;
font-weight: 700;
color: #00d4ff;
margin-bottom: 0.5rem;
}
.achievement-stat .stat-label {
color: #8892b0;
font-size: 0.9rem;
font-weight: 500;
}
/* Achievement Categories */
.achievement-categories {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
border: 1px solid #2a2a3e;
border-radius: 1rem;
padding: 2rem;
}
.category-tabs {
display: flex;
gap: 0.5rem;
margin-bottom: 2rem;
flex-wrap: wrap;
justify-content: center;
}
.category-tab {
background: transparent;
border: 1px solid #2a2a3e;
color: #8892b0;
padding: 0.75rem 1.5rem;
border-radius: 0.5rem;
cursor: pointer;
transition: all 0.3s ease;
font-family: inherit;
font-size: 0.9rem;
font-weight: 500;
}
.category-tab:hover {
background: #2a2a3e;
color: #ffffff;
}
.category-tab.active {
background: linear-gradient(135deg, #00d4ff, #ff6b35);
border-color: transparent;
color: #ffffff;
}
/* Achievements Grid */
.achievements-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 1.5rem;
}
.achievement-card {
background: linear-gradient(135deg, #0f1419 0%, #1a1a2e 100%);
border: 1px solid #2a2a3e;
border-radius: 1rem;
padding: 1.5rem;
cursor: pointer;
transition: all 0.3s ease;
position: relative;
overflow: hidden;
}
.achievement-card:hover {
transform: translateY(-2px);
border-color: #00d4ff;
box-shadow: 0 8px 25px rgba(0, 212, 255, 0.1);
}
.achievement-card.completed {
border-color: #10b981;
background: linear-gradient(135deg, #064e3b 0%, #1a1a2e 100%);
}
.achievement-card.completed:hover {
border-color: #10b981;
box-shadow: 0 8px 25px rgba(16, 185, 129, 0.1);
}
.achievement-card.incomplete {
opacity: 0.7;
}
.achievement-card.incomplete:hover {
opacity: 1;
}
.achievement-icon {
font-size: 2.5rem;
margin-bottom: 1rem;
text-align: center;
}
.achievement-content {
flex: 1;
}
.achievement-name {
font-size: 1.2rem;
font-weight: 600;
color: #ffffff;
margin-bottom: 0.5rem;
}
.achievement-description {
color: #8892b0;
font-size: 0.9rem;
line-height: 1.4;
margin-bottom: 1rem;
}
.achievement-meta {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 0.5rem;
}
.achievement-points {
color: #ffd700;
font-weight: 600;
font-size: 0.9rem;
}
.achievement-progress {
color: #00d4ff;
font-size: 0.8rem;
font-weight: 500;
}
.achievement-status {
position: absolute;
top: 1rem;
right: 1rem;
font-size: 1.2rem;
}
/* Achievement Loading States */
.achievements-loading {
text-align: center;
padding: 3rem;
color: #8892b0;
}
.achievements-not-available {
text-align: center;
padding: 3rem;
}
.not-available-content {
max-width: 400px;
margin: 0 auto;
}
.not-available-icon {
font-size: 4rem;
margin-bottom: 1rem;
}
.not-available-content h3 {
color: #ffffff;
margin-bottom: 1rem;
font-size: 1.5rem;
}
.not-available-content p {
color: #8892b0;
margin-bottom: 2rem;
line-height: 1.5;
}
/* No Achievements State */
.no-achievements {
text-align: center;
padding: 3rem;
color: #8892b0;
grid-column: 1 / -1;
}
.no-achievements-icon {
font-size: 3rem;
margin-bottom: 1rem;
}
.no-achievements h3 {
color: #ffffff;
margin-bottom: 0.5rem;
font-size: 1.3rem;
}
/* Achievement Notifications */
.achievement-notification {
position: fixed;
top: 2rem;
right: 2rem;
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
border: 1px solid #10b981;
border-radius: 1rem;
padding: 1.5rem;
box-shadow: 0 8px 25px rgba(16, 185, 129, 0.2);
z-index: 1000;
max-width: 350px;
animation: slideInRight 0.3s ease;
}
@keyframes slideInRight {
from {
transform: translateX(100%);
opacity: 0;
}
to {
transform: translateX(0);
opacity: 1;
}
}
.notification-content {
display: flex;
align-items: center;
gap: 1rem;
}
.notification-icon {
font-size: 2rem;
}
.notification-text h4 {
color: #ffffff;
margin-bottom: 0.25rem;
font-size: 1.1rem;
}
.notification-text p {
color: #8892b0;
font-size: 0.9rem;
margin: 0;
}
.notification-close {
background: none;
border: none;
color: #8892b0;
font-size: 1.5rem;
cursor: pointer;
padding: 0;
margin-left: auto;
transition: color 0.3s ease;
}
.notification-close:hover {
color: #ffffff;
}
/* Mobile Responsiveness for Achievements */
@media (max-width: 768px) {
.achievements-header h2 {
font-size: 2rem;
}
.achievement-stats {
flex-direction: column;
align-items: center;
}
.achievement-stat {
width: 100%;
max-width: 250px;
}
.category-tabs {
flex-direction: column;
align-items: center;
}
.category-tab {
width: 100%;
max-width: 200px;
text-align: center;
}
.achievements-grid {
grid-template-columns: 1fr;
gap: 1rem;
}
.achievement-notification {
top: 1rem;
right: 1rem;
left: 1rem;
max-width: none;
}
}

View File

@@ -120,6 +120,67 @@
</div>
</div>
</div>
<!-- Achievements Section -->
<div class="achievements-section">
<div class="achievements-header">
<h2>🏆 Meine Achievements</h2>
<p>Sammele Punkte und erreiche neue Meilensteine!</p>
</div>
<!-- Achievement Stats -->
<div class="achievement-stats" id="achievementStats" style="display: none;">
<div class="stat-card achievement-stat">
<div class="stat-number" id="totalPoints">0</div>
<div class="stat-label">Gesamtpunkte</div>
</div>
<div class="stat-card achievement-stat">
<div class="stat-number" id="completedAchievements">0</div>
<div class="stat-label">Abgeschlossen</div>
</div>
<div class="stat-card achievement-stat">
<div class="stat-number" id="achievementsToday">0</div>
<div class="stat-label">Heute erreicht</div>
</div>
<div class="stat-card achievement-stat">
<div class="stat-number" id="completionPercentage">0%</div>
<div class="stat-label">Fortschritt</div>
</div>
</div>
<!-- Achievement Categories -->
<div class="achievement-categories" id="achievementCategories" style="display: none;">
<div class="category-tabs">
<button class="category-tab active" onclick="showAchievementCategory('all')" data-category="all">Alle</button>
<button class="category-tab" onclick="showAchievementCategory('consistency')" data-category="consistency">Konsistenz</button>
<button class="category-tab" onclick="showAchievementCategory('improvement')" data-category="improvement">Verbesserung</button>
<button class="category-tab" onclick="showAchievementCategory('seasonal')" data-category="seasonal">Saisonal</button>
<button class="category-tab" onclick="showAchievementCategory('monthly')" data-category="monthly">Monatlich</button>
</div>
<div class="achievements-grid" id="achievementsGrid">
<!-- Achievements will be populated here -->
</div>
</div>
<!-- Achievement Loading State -->
<div id="achievementsLoading" class="achievements-loading" style="display: none;">
<div class="spinner"></div>
<p>Lade deine Achievements...</p>
</div>
<!-- Achievement Not Available State -->
<div id="achievementsNotAvailable" class="achievements-not-available" style="display: none;">
<div class="not-available-content">
<div class="not-available-icon">🏆</div>
<h3>Achievements noch nicht verfügbar</h3>
<p>Um Achievements zu sammeln, musst du zuerst deine RFID-Karte mit deinem Account verknüpfen und einige Läufe absolvieren.</p>
<button class="btn btn-primary" onclick="showRFIDSettings()">
🏷️ RFID jetzt verknüpfen
</button>
</div>
</div>
</div>
</div>
</div>

View File

@@ -17,7 +17,7 @@ async function initDashboard() {
if (error) {
console.error('Error checking authentication:', error);
// Temporarily show dashboard for testing
currentUser = { id: 'test-user', email: 'admin@speedrun-arena.com' };
currentUser = { id: '9966cffd-2088-423c-b852-0ca7996cda97', email: 'admin@speedrun-arena.com' };
displayUserInfo({ email: 'admin@speedrun-arena.com' });
showDashboard();
// Check times section
@@ -38,7 +38,7 @@ async function initDashboard() {
displayUserInfo(session.user);
} else {
// Fallback if no user data
currentUser = { id: 'test-user', email: 'admin@speedrun-arena.com' };
currentUser = { id: '9966cffd-2088-423c-b852-0ca7996cda97', email: 'admin@speedrun-arena.com' };
displayUserInfo({ email: 'admin@speedrun-arena.com' });
}
showDashboard();
@@ -132,7 +132,7 @@ async function checkLinkStatusAndLoadTimes() {
try {
// Check if user has a linked player
const response = await fetch(`/api/user-player/${currentUser.id}`);
const response = await fetch(`/api/v1/public/user-player/${currentUser.id}`);
if (response.ok) {
const result = await response.json();
@@ -363,7 +363,13 @@ async function loadUserTimesSection(playerData) {
try {
const response = await fetch(`/api/v1/public/user-times/${currentUser.id}`);
const times = await response.json();
const result = await response.json();
if (!response.ok) {
throw new Error(result.message || 'Failed to load times');
}
const times = result.data || result;
// Update stats
updateTimesStats(times, playerData);
@@ -376,6 +382,9 @@ async function loadUserTimesSection(playerData) {
document.getElementById('timesNotLinked').style.display = 'none';
document.getElementById('timesDisplay').style.display = 'block';
// Initialize achievements for this player
initializeAchievements(playerData.id);
} catch (error) {
console.error('Error loading user times:', error);
showTimesNotLinked();
@@ -577,6 +586,251 @@ function showMessage(containerId, message, type) {
}
// Initialize when DOM is loaded
// ==================== ACHIEVEMENT FUNCTIONS ====================
// Global variables for achievements
let currentPlayerId = null;
let allAchievements = [];
let playerAchievements = [];
let currentAchievementCategory = 'all';
// Load achievements for the current player
async function loadPlayerAchievements() {
if (!currentPlayerId) {
showAchievementsNotAvailable();
return;
}
try {
// Show loading state
document.getElementById('achievementsLoading').style.display = 'block';
document.getElementById('achievementStats').style.display = 'none';
document.getElementById('achievementCategories').style.display = 'none';
document.getElementById('achievementsNotAvailable').style.display = 'none';
// Load player achievements
const response = await fetch(`/api/achievements/player/${currentPlayerId}`);
if (!response.ok) {
throw new Error('Failed to load achievements');
}
const result = await response.json();
playerAchievements = result.data;
// Load achievement statistics
await loadAchievementStats();
// Show achievements
displayAchievementStats();
displayAchievements();
// Hide loading state
document.getElementById('achievementsLoading').style.display = 'none';
document.getElementById('achievementStats').style.display = 'flex';
document.getElementById('achievementCategories').style.display = 'block';
} catch (error) {
console.error('Error loading achievements:', error);
document.getElementById('achievementsLoading').style.display = 'none';
showAchievementsNotAvailable();
}
}
// Load achievement statistics
async function loadAchievementStats() {
try {
const response = await fetch(`/api/achievements/player/${currentPlayerId}/stats`);
if (response.ok) {
const result = await response.json();
window.achievementStats = result.data;
}
} catch (error) {
console.error('Error loading achievement stats:', error);
}
}
// Display achievement statistics
function displayAchievementStats() {
if (!window.achievementStats) return;
const stats = window.achievementStats;
document.getElementById('totalPoints').textContent = stats.total_points;
document.getElementById('completedAchievements').textContent = `${stats.completed_achievements}/${stats.total_achievements}`;
document.getElementById('achievementsToday').textContent = stats.achievements_today;
document.getElementById('completionPercentage').textContent = `${stats.completion_percentage}%`;
}
// Display achievements in grid
function displayAchievements() {
const achievementsGrid = document.getElementById('achievementsGrid');
if (playerAchievements.length === 0) {
achievementsGrid.innerHTML = `
<div class="no-achievements">
<div class="no-achievements-icon">🏆</div>
<h3>Noch keine Achievements</h3>
<p>Starte deine ersten Läufe, um Achievements zu sammeln!</p>
</div>
`;
return;
}
// Filter achievements by category
let filteredAchievements = playerAchievements;
if (currentAchievementCategory !== 'all') {
filteredAchievements = playerAchievements.filter(achievement =>
achievement.category === currentAchievementCategory
);
}
// Generate achievement cards
const achievementCards = filteredAchievements.map(achievement => {
const isCompleted = achievement.is_completed;
const progress = achievement.progress || 0;
const earnedAt = achievement.earned_at;
let progressText = '';
if (isCompleted) {
progressText = earnedAt ?
`Erreicht am ${new Date(earnedAt).toLocaleDateString('de-DE')}` :
'Abgeschlossen';
} else if (progress > 0) {
// Show progress for incomplete achievements
const conditionValue = getAchievementConditionValue(achievement.name);
if (conditionValue) {
progressText = `${progress}/${conditionValue}`;
}
}
return `
<div class="achievement-card ${isCompleted ? 'completed' : 'incomplete'}"
onclick="showAchievementDetails('${achievement.id}')">
<div class="achievement-icon">${achievement.icon}</div>
<div class="achievement-content">
<h4 class="achievement-name">${achievement.name}</h4>
<p class="achievement-description">${achievement.description}</p>
<div class="achievement-meta">
<span class="achievement-points">+${achievement.points} Punkte</span>
${progressText ? `<span class="achievement-progress">${progressText}</span>` : ''}
</div>
</div>
<div class="achievement-status">
${isCompleted ? '✅' : '⏳'}
</div>
</div>
`;
}).join('');
achievementsGrid.innerHTML = achievementCards;
}
// Get achievement condition value for progress display
function getAchievementConditionValue(achievementName) {
const conditionMap = {
'Erste Schritte': 1,
'Durchhalter': 3,
'Fleißig': 5,
'Besessen': 10,
'Regelmäßig': 5,
'Stammgast': 10,
'Treue': 20,
'Veteran': 50,
'Fortschritt': 5,
'Durchbruch': 10,
'Transformation': 15,
'Perfektionist': 20
};
return conditionMap[achievementName] || null;
}
// Show achievement category
function showAchievementCategory(category) {
currentAchievementCategory = category;
// Update active tab
document.querySelectorAll('.category-tab').forEach(tab => {
tab.classList.remove('active');
});
document.querySelector(`[data-category="${category}"]`).classList.add('active');
// Display filtered achievements
displayAchievements();
}
// Show achievement details (placeholder for future modal)
function showAchievementDetails(achievementId) {
const achievement = playerAchievements.find(a => a.id === achievementId);
if (achievement) {
console.log('Achievement details:', achievement);
// TODO: Implement achievement details modal
}
}
// Show achievements not available state
function showAchievementsNotAvailable() {
document.getElementById('achievementsLoading').style.display = 'none';
document.getElementById('achievementStats').style.display = 'none';
document.getElementById('achievementCategories').style.display = 'none';
document.getElementById('achievementsNotAvailable').style.display = 'block';
}
// Check achievements for current player
async function checkPlayerAchievements() {
if (!currentPlayerId) return;
try {
const response = await fetch(`/api/achievements/check/${currentPlayerId}`, {
method: 'POST'
});
if (response.ok) {
const result = await response.json();
if (result.data.count > 0) {
// Show notification for new achievements
showAchievementNotification(result.data.new_achievements);
// Reload achievements
await loadPlayerAchievements();
}
}
} catch (error) {
console.error('Error checking achievements:', error);
}
}
// Show achievement notification
function showAchievementNotification(newAchievements) {
// Create notification element
const notification = document.createElement('div');
notification.className = 'achievement-notification';
notification.innerHTML = `
<div class="notification-content">
<div class="notification-icon">🏆</div>
<div class="notification-text">
<h4>Neue Achievements erreicht!</h4>
<p>Du hast ${newAchievements.length} neue Achievement${newAchievements.length > 1 ? 's' : ''} erhalten!</p>
</div>
<button class="notification-close" onclick="this.parentElement.parentElement.remove()">×</button>
</div>
`;
// Add to page
document.body.appendChild(notification);
// Auto-remove after 5 seconds
setTimeout(() => {
if (notification.parentElement) {
notification.remove();
}
}, 5000);
}
// Initialize achievements when player is loaded
function initializeAchievements(playerId) {
currentPlayerId = playerId;
loadPlayerAchievements();
}
document.addEventListener('DOMContentLoaded', function() {
// Add cookie settings button functionality
const cookieSettingsBtn = document.getElementById('cookie-settings-footer');