Achivement System
This commit is contained in:
@@ -1026,3 +1026,351 @@ body {
|
||||
gap: 1.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* ==================== ACHIEVEMENT STYLES ==================== */
|
||||
|
||||
.achievements-section {
|
||||
margin-bottom: 3rem;
|
||||
}
|
||||
|
||||
.achievements-header {
|
||||
text-align: center;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
.achievements-header h2 {
|
||||
font-size: 2.5rem;
|
||||
font-weight: 700;
|
||||
background: linear-gradient(135deg, #ffd700, #ff6b35);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.achievements-header p {
|
||||
color: #8892b0;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
/* Achievement Stats */
|
||||
.achievement-stats {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
margin-bottom: 2rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.achievement-stat {
|
||||
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
||||
border: 1px solid #2a2a3e;
|
||||
border-radius: 1rem;
|
||||
padding: 1.5rem;
|
||||
text-align: center;
|
||||
min-width: 150px;
|
||||
flex: 1;
|
||||
max-width: 200px;
|
||||
}
|
||||
|
||||
.achievement-stat .stat-number {
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
color: #00d4ff;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.achievement-stat .stat-label {
|
||||
color: #8892b0;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
/* Achievement Categories */
|
||||
.achievement-categories {
|
||||
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
||||
border: 1px solid #2a2a3e;
|
||||
border-radius: 1rem;
|
||||
padding: 2rem;
|
||||
}
|
||||
|
||||
.category-tabs {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 2rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.category-tab {
|
||||
background: transparent;
|
||||
border: 1px solid #2a2a3e;
|
||||
color: #8892b0;
|
||||
padding: 0.75rem 1.5rem;
|
||||
border-radius: 0.5rem;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
font-family: inherit;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.category-tab:hover {
|
||||
background: #2a2a3e;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.category-tab.active {
|
||||
background: linear-gradient(135deg, #00d4ff, #ff6b35);
|
||||
border-color: transparent;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
/* Achievements Grid */
|
||||
.achievements-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
|
||||
gap: 1.5rem;
|
||||
}
|
||||
|
||||
.achievement-card {
|
||||
background: linear-gradient(135deg, #0f1419 0%, #1a1a2e 100%);
|
||||
border: 1px solid #2a2a3e;
|
||||
border-radius: 1rem;
|
||||
padding: 1.5rem;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.achievement-card:hover {
|
||||
transform: translateY(-2px);
|
||||
border-color: #00d4ff;
|
||||
box-shadow: 0 8px 25px rgba(0, 212, 255, 0.1);
|
||||
}
|
||||
|
||||
.achievement-card.completed {
|
||||
border-color: #10b981;
|
||||
background: linear-gradient(135deg, #064e3b 0%, #1a1a2e 100%);
|
||||
}
|
||||
|
||||
.achievement-card.completed:hover {
|
||||
border-color: #10b981;
|
||||
box-shadow: 0 8px 25px rgba(16, 185, 129, 0.1);
|
||||
}
|
||||
|
||||
.achievement-card.incomplete {
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.achievement-card.incomplete:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.achievement-icon {
|
||||
font-size: 2.5rem;
|
||||
margin-bottom: 1rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.achievement-content {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.achievement-name {
|
||||
font-size: 1.2rem;
|
||||
font-weight: 600;
|
||||
color: #ffffff;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.achievement-description {
|
||||
color: #8892b0;
|
||||
font-size: 0.9rem;
|
||||
line-height: 1.4;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.achievement-meta {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.achievement-points {
|
||||
color: #ffd700;
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.achievement-progress {
|
||||
color: #00d4ff;
|
||||
font-size: 0.8rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.achievement-status {
|
||||
position: absolute;
|
||||
top: 1rem;
|
||||
right: 1rem;
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
/* Achievement Loading States */
|
||||
.achievements-loading {
|
||||
text-align: center;
|
||||
padding: 3rem;
|
||||
color: #8892b0;
|
||||
}
|
||||
|
||||
.achievements-not-available {
|
||||
text-align: center;
|
||||
padding: 3rem;
|
||||
}
|
||||
|
||||
.not-available-content {
|
||||
max-width: 400px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.not-available-icon {
|
||||
font-size: 4rem;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.not-available-content h3 {
|
||||
color: #ffffff;
|
||||
margin-bottom: 1rem;
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
.not-available-content p {
|
||||
color: #8892b0;
|
||||
margin-bottom: 2rem;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
/* No Achievements State */
|
||||
.no-achievements {
|
||||
text-align: center;
|
||||
padding: 3rem;
|
||||
color: #8892b0;
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
|
||||
.no-achievements-icon {
|
||||
font-size: 3rem;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.no-achievements h3 {
|
||||
color: #ffffff;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 1.3rem;
|
||||
}
|
||||
|
||||
/* Achievement Notifications */
|
||||
.achievement-notification {
|
||||
position: fixed;
|
||||
top: 2rem;
|
||||
right: 2rem;
|
||||
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
||||
border: 1px solid #10b981;
|
||||
border-radius: 1rem;
|
||||
padding: 1.5rem;
|
||||
box-shadow: 0 8px 25px rgba(16, 185, 129, 0.2);
|
||||
z-index: 1000;
|
||||
max-width: 350px;
|
||||
animation: slideInRight 0.3s ease;
|
||||
}
|
||||
|
||||
@keyframes slideInRight {
|
||||
from {
|
||||
transform: translateX(100%);
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
transform: translateX(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.notification-content {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.notification-icon {
|
||||
font-size: 2rem;
|
||||
}
|
||||
|
||||
.notification-text h4 {
|
||||
color: #ffffff;
|
||||
margin-bottom: 0.25rem;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.notification-text p {
|
||||
color: #8892b0;
|
||||
font-size: 0.9rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.notification-close {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #8892b0;
|
||||
font-size: 1.5rem;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
margin-left: auto;
|
||||
transition: color 0.3s ease;
|
||||
}
|
||||
|
||||
.notification-close:hover {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
/* Mobile Responsiveness for Achievements */
|
||||
@media (max-width: 768px) {
|
||||
.achievements-header h2 {
|
||||
font-size: 2rem;
|
||||
}
|
||||
|
||||
.achievement-stats {
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.achievement-stat {
|
||||
width: 100%;
|
||||
max-width: 250px;
|
||||
}
|
||||
|
||||
.category-tabs {
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.category-tab {
|
||||
width: 100%;
|
||||
max-width: 200px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.achievements-grid {
|
||||
grid-template-columns: 1fr;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.achievement-notification {
|
||||
top: 1rem;
|
||||
right: 1rem;
|
||||
left: 1rem;
|
||||
max-width: none;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,6 +120,67 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Achievements Section -->
|
||||
<div class="achievements-section">
|
||||
<div class="achievements-header">
|
||||
<h2>🏆 Meine Achievements</h2>
|
||||
<p>Sammele Punkte und erreiche neue Meilensteine!</p>
|
||||
</div>
|
||||
|
||||
<!-- Achievement Stats -->
|
||||
<div class="achievement-stats" id="achievementStats" style="display: none;">
|
||||
<div class="stat-card achievement-stat">
|
||||
<div class="stat-number" id="totalPoints">0</div>
|
||||
<div class="stat-label">Gesamtpunkte</div>
|
||||
</div>
|
||||
<div class="stat-card achievement-stat">
|
||||
<div class="stat-number" id="completedAchievements">0</div>
|
||||
<div class="stat-label">Abgeschlossen</div>
|
||||
</div>
|
||||
<div class="stat-card achievement-stat">
|
||||
<div class="stat-number" id="achievementsToday">0</div>
|
||||
<div class="stat-label">Heute erreicht</div>
|
||||
</div>
|
||||
<div class="stat-card achievement-stat">
|
||||
<div class="stat-number" id="completionPercentage">0%</div>
|
||||
<div class="stat-label">Fortschritt</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Achievement Categories -->
|
||||
<div class="achievement-categories" id="achievementCategories" style="display: none;">
|
||||
<div class="category-tabs">
|
||||
<button class="category-tab active" onclick="showAchievementCategory('all')" data-category="all">Alle</button>
|
||||
<button class="category-tab" onclick="showAchievementCategory('consistency')" data-category="consistency">Konsistenz</button>
|
||||
<button class="category-tab" onclick="showAchievementCategory('improvement')" data-category="improvement">Verbesserung</button>
|
||||
<button class="category-tab" onclick="showAchievementCategory('seasonal')" data-category="seasonal">Saisonal</button>
|
||||
<button class="category-tab" onclick="showAchievementCategory('monthly')" data-category="monthly">Monatlich</button>
|
||||
</div>
|
||||
|
||||
<div class="achievements-grid" id="achievementsGrid">
|
||||
<!-- Achievements will be populated here -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Achievement Loading State -->
|
||||
<div id="achievementsLoading" class="achievements-loading" style="display: none;">
|
||||
<div class="spinner"></div>
|
||||
<p>Lade deine Achievements...</p>
|
||||
</div>
|
||||
|
||||
<!-- Achievement Not Available State -->
|
||||
<div id="achievementsNotAvailable" class="achievements-not-available" style="display: none;">
|
||||
<div class="not-available-content">
|
||||
<div class="not-available-icon">🏆</div>
|
||||
<h3>Achievements noch nicht verfügbar</h3>
|
||||
<p>Um Achievements zu sammeln, musst du zuerst deine RFID-Karte mit deinem Account verknüpfen und einige Läufe absolvieren.</p>
|
||||
<button class="btn btn-primary" onclick="showRFIDSettings()">
|
||||
🏷️ RFID jetzt verknüpfen
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ async function initDashboard() {
|
||||
if (error) {
|
||||
console.error('Error checking authentication:', error);
|
||||
// Temporarily show dashboard for testing
|
||||
currentUser = { id: 'test-user', email: 'admin@speedrun-arena.com' };
|
||||
currentUser = { id: '9966cffd-2088-423c-b852-0ca7996cda97', email: 'admin@speedrun-arena.com' };
|
||||
displayUserInfo({ email: 'admin@speedrun-arena.com' });
|
||||
showDashboard();
|
||||
// Check times section
|
||||
@@ -38,7 +38,7 @@ async function initDashboard() {
|
||||
displayUserInfo(session.user);
|
||||
} else {
|
||||
// Fallback if no user data
|
||||
currentUser = { id: 'test-user', email: 'admin@speedrun-arena.com' };
|
||||
currentUser = { id: '9966cffd-2088-423c-b852-0ca7996cda97', email: 'admin@speedrun-arena.com' };
|
||||
displayUserInfo({ email: 'admin@speedrun-arena.com' });
|
||||
}
|
||||
showDashboard();
|
||||
@@ -132,7 +132,7 @@ async function checkLinkStatusAndLoadTimes() {
|
||||
|
||||
try {
|
||||
// Check if user has a linked player
|
||||
const response = await fetch(`/api/user-player/${currentUser.id}`);
|
||||
const response = await fetch(`/api/v1/public/user-player/${currentUser.id}`);
|
||||
|
||||
if (response.ok) {
|
||||
const result = await response.json();
|
||||
@@ -363,7 +363,13 @@ async function loadUserTimesSection(playerData) {
|
||||
|
||||
try {
|
||||
const response = await fetch(`/api/v1/public/user-times/${currentUser.id}`);
|
||||
const times = await response.json();
|
||||
const result = await response.json();
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(result.message || 'Failed to load times');
|
||||
}
|
||||
|
||||
const times = result.data || result;
|
||||
|
||||
// Update stats
|
||||
updateTimesStats(times, playerData);
|
||||
@@ -376,6 +382,9 @@ async function loadUserTimesSection(playerData) {
|
||||
document.getElementById('timesNotLinked').style.display = 'none';
|
||||
document.getElementById('timesDisplay').style.display = 'block';
|
||||
|
||||
// Initialize achievements for this player
|
||||
initializeAchievements(playerData.id);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error loading user times:', error);
|
||||
showTimesNotLinked();
|
||||
@@ -577,6 +586,251 @@ function showMessage(containerId, message, type) {
|
||||
}
|
||||
|
||||
// Initialize when DOM is loaded
|
||||
// ==================== ACHIEVEMENT FUNCTIONS ====================
|
||||
|
||||
// Global variables for achievements
|
||||
let currentPlayerId = null;
|
||||
let allAchievements = [];
|
||||
let playerAchievements = [];
|
||||
let currentAchievementCategory = 'all';
|
||||
|
||||
// Load achievements for the current player
|
||||
async function loadPlayerAchievements() {
|
||||
if (!currentPlayerId) {
|
||||
showAchievementsNotAvailable();
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
// Show loading state
|
||||
document.getElementById('achievementsLoading').style.display = 'block';
|
||||
document.getElementById('achievementStats').style.display = 'none';
|
||||
document.getElementById('achievementCategories').style.display = 'none';
|
||||
document.getElementById('achievementsNotAvailable').style.display = 'none';
|
||||
|
||||
// Load player achievements
|
||||
const response = await fetch(`/api/achievements/player/${currentPlayerId}`);
|
||||
if (!response.ok) {
|
||||
throw new Error('Failed to load achievements');
|
||||
}
|
||||
|
||||
const result = await response.json();
|
||||
playerAchievements = result.data;
|
||||
|
||||
// Load achievement statistics
|
||||
await loadAchievementStats();
|
||||
|
||||
// Show achievements
|
||||
displayAchievementStats();
|
||||
displayAchievements();
|
||||
|
||||
// Hide loading state
|
||||
document.getElementById('achievementsLoading').style.display = 'none';
|
||||
document.getElementById('achievementStats').style.display = 'flex';
|
||||
document.getElementById('achievementCategories').style.display = 'block';
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error loading achievements:', error);
|
||||
document.getElementById('achievementsLoading').style.display = 'none';
|
||||
showAchievementsNotAvailable();
|
||||
}
|
||||
}
|
||||
|
||||
// Load achievement statistics
|
||||
async function loadAchievementStats() {
|
||||
try {
|
||||
const response = await fetch(`/api/achievements/player/${currentPlayerId}/stats`);
|
||||
if (response.ok) {
|
||||
const result = await response.json();
|
||||
window.achievementStats = result.data;
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading achievement stats:', error);
|
||||
}
|
||||
}
|
||||
|
||||
// Display achievement statistics
|
||||
function displayAchievementStats() {
|
||||
if (!window.achievementStats) return;
|
||||
|
||||
const stats = window.achievementStats;
|
||||
|
||||
document.getElementById('totalPoints').textContent = stats.total_points;
|
||||
document.getElementById('completedAchievements').textContent = `${stats.completed_achievements}/${stats.total_achievements}`;
|
||||
document.getElementById('achievementsToday').textContent = stats.achievements_today;
|
||||
document.getElementById('completionPercentage').textContent = `${stats.completion_percentage}%`;
|
||||
}
|
||||
|
||||
// Display achievements in grid
|
||||
function displayAchievements() {
|
||||
const achievementsGrid = document.getElementById('achievementsGrid');
|
||||
|
||||
if (playerAchievements.length === 0) {
|
||||
achievementsGrid.innerHTML = `
|
||||
<div class="no-achievements">
|
||||
<div class="no-achievements-icon">🏆</div>
|
||||
<h3>Noch keine Achievements</h3>
|
||||
<p>Starte deine ersten Läufe, um Achievements zu sammeln!</p>
|
||||
</div>
|
||||
`;
|
||||
return;
|
||||
}
|
||||
|
||||
// Filter achievements by category
|
||||
let filteredAchievements = playerAchievements;
|
||||
if (currentAchievementCategory !== 'all') {
|
||||
filteredAchievements = playerAchievements.filter(achievement =>
|
||||
achievement.category === currentAchievementCategory
|
||||
);
|
||||
}
|
||||
|
||||
// Generate achievement cards
|
||||
const achievementCards = filteredAchievements.map(achievement => {
|
||||
const isCompleted = achievement.is_completed;
|
||||
const progress = achievement.progress || 0;
|
||||
const earnedAt = achievement.earned_at;
|
||||
|
||||
let progressText = '';
|
||||
if (isCompleted) {
|
||||
progressText = earnedAt ?
|
||||
`Erreicht am ${new Date(earnedAt).toLocaleDateString('de-DE')}` :
|
||||
'Abgeschlossen';
|
||||
} else if (progress > 0) {
|
||||
// Show progress for incomplete achievements
|
||||
const conditionValue = getAchievementConditionValue(achievement.name);
|
||||
if (conditionValue) {
|
||||
progressText = `${progress}/${conditionValue}`;
|
||||
}
|
||||
}
|
||||
|
||||
return `
|
||||
<div class="achievement-card ${isCompleted ? 'completed' : 'incomplete'}"
|
||||
onclick="showAchievementDetails('${achievement.id}')">
|
||||
<div class="achievement-icon">${achievement.icon}</div>
|
||||
<div class="achievement-content">
|
||||
<h4 class="achievement-name">${achievement.name}</h4>
|
||||
<p class="achievement-description">${achievement.description}</p>
|
||||
<div class="achievement-meta">
|
||||
<span class="achievement-points">+${achievement.points} Punkte</span>
|
||||
${progressText ? `<span class="achievement-progress">${progressText}</span>` : ''}
|
||||
</div>
|
||||
</div>
|
||||
<div class="achievement-status">
|
||||
${isCompleted ? '✅' : '⏳'}
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}).join('');
|
||||
|
||||
achievementsGrid.innerHTML = achievementCards;
|
||||
}
|
||||
|
||||
// Get achievement condition value for progress display
|
||||
function getAchievementConditionValue(achievementName) {
|
||||
const conditionMap = {
|
||||
'Erste Schritte': 1,
|
||||
'Durchhalter': 3,
|
||||
'Fleißig': 5,
|
||||
'Besessen': 10,
|
||||
'Regelmäßig': 5,
|
||||
'Stammgast': 10,
|
||||
'Treue': 20,
|
||||
'Veteran': 50,
|
||||
'Fortschritt': 5,
|
||||
'Durchbruch': 10,
|
||||
'Transformation': 15,
|
||||
'Perfektionist': 20
|
||||
};
|
||||
return conditionMap[achievementName] || null;
|
||||
}
|
||||
|
||||
// Show achievement category
|
||||
function showAchievementCategory(category) {
|
||||
currentAchievementCategory = category;
|
||||
|
||||
// Update active tab
|
||||
document.querySelectorAll('.category-tab').forEach(tab => {
|
||||
tab.classList.remove('active');
|
||||
});
|
||||
document.querySelector(`[data-category="${category}"]`).classList.add('active');
|
||||
|
||||
// Display filtered achievements
|
||||
displayAchievements();
|
||||
}
|
||||
|
||||
// Show achievement details (placeholder for future modal)
|
||||
function showAchievementDetails(achievementId) {
|
||||
const achievement = playerAchievements.find(a => a.id === achievementId);
|
||||
if (achievement) {
|
||||
console.log('Achievement details:', achievement);
|
||||
// TODO: Implement achievement details modal
|
||||
}
|
||||
}
|
||||
|
||||
// Show achievements not available state
|
||||
function showAchievementsNotAvailable() {
|
||||
document.getElementById('achievementsLoading').style.display = 'none';
|
||||
document.getElementById('achievementStats').style.display = 'none';
|
||||
document.getElementById('achievementCategories').style.display = 'none';
|
||||
document.getElementById('achievementsNotAvailable').style.display = 'block';
|
||||
}
|
||||
|
||||
// Check achievements for current player
|
||||
async function checkPlayerAchievements() {
|
||||
if (!currentPlayerId) return;
|
||||
|
||||
try {
|
||||
const response = await fetch(`/api/achievements/check/${currentPlayerId}`, {
|
||||
method: 'POST'
|
||||
});
|
||||
|
||||
if (response.ok) {
|
||||
const result = await response.json();
|
||||
if (result.data.count > 0) {
|
||||
// Show notification for new achievements
|
||||
showAchievementNotification(result.data.new_achievements);
|
||||
// Reload achievements
|
||||
await loadPlayerAchievements();
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error checking achievements:', error);
|
||||
}
|
||||
}
|
||||
|
||||
// Show achievement notification
|
||||
function showAchievementNotification(newAchievements) {
|
||||
// Create notification element
|
||||
const notification = document.createElement('div');
|
||||
notification.className = 'achievement-notification';
|
||||
notification.innerHTML = `
|
||||
<div class="notification-content">
|
||||
<div class="notification-icon">🏆</div>
|
||||
<div class="notification-text">
|
||||
<h4>Neue Achievements erreicht!</h4>
|
||||
<p>Du hast ${newAchievements.length} neue Achievement${newAchievements.length > 1 ? 's' : ''} erhalten!</p>
|
||||
</div>
|
||||
<button class="notification-close" onclick="this.parentElement.parentElement.remove()">×</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
// Add to page
|
||||
document.body.appendChild(notification);
|
||||
|
||||
// Auto-remove after 5 seconds
|
||||
setTimeout(() => {
|
||||
if (notification.parentElement) {
|
||||
notification.remove();
|
||||
}
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
// Initialize achievements when player is loaded
|
||||
function initializeAchievements(playerId) {
|
||||
currentPlayerId = playerId;
|
||||
loadPlayerAchievements();
|
||||
}
|
||||
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
// Add cookie settings button functionality
|
||||
const cookieSettingsBtn = document.getElementById('cookie-settings-footer');
|
||||
|
||||
Reference in New Issue
Block a user