Diverse Fixes nach refactoring
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@@ -3457,11 +3457,11 @@ router.get('/achievements/player/:playerId', async (req, res) => {
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MAX(pa.earned_at) as earned_at,
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COUNT(pa.id) as completion_count
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FROM achievements a
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LEFT JOIN player_achievements pa ON a.id = pa.achievement_id AND pa.player_id = $1 AND pa.is_completed = true
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LEFT JOIN player_achievements pa ON a.id = pa.achievement_id AND pa.player_id = $1
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WHERE a.is_active = true
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GROUP BY a.id, a.name, a.name_en, a.description, a.description_en, a.category, a.icon, a.points
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ORDER BY
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is_completed DESC,
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COALESCE(COUNT(pa.id) > 0, false) DESC,
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a.category,
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a.points DESC
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`, [playerId]);
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@@ -3549,8 +3549,11 @@ router.post('/achievements/check/:playerId', async (req, res) => {
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});
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}
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// Run achievement check
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await pool.query('SELECT check_all_achievements($1)', [playerId]);
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// Run achievement check using AchievementSystem
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const AchievementSystem = require('../lib/achievementSystem');
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const achievementSystem = new AchievementSystem();
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await achievementSystem.loadAchievements();
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const newAchievementsFromCheck = await achievementSystem.checkAllAchievements(playerId);
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// Get newly earned achievements
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const newAchievements = await pool.query(`
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