// Zeit-bezogene Variablen und Includes #pragma once #include #include #include #include #include #include #include "communication.h" #include "gamemodes.h" void setupDebugAPI(AsyncWebServer &server); void setupDebugAPI(AsyncWebServer &server) { // DEBUG server.on("/api/debug/start1", HTTP_GET, [](AsyncWebServerRequest *request) { // handleStart1(0); IndividualMode("start",2,1,millis()); request->send(200, "text/plain", "handleStart1() called"); }); server.on("/api/debug/stop1", HTTP_GET, [](AsyncWebServerRequest *request) { // handleStop1(0); IndividualMode("stop",1,1,millis()); request->send(200, "text/plain", "handleStop1() called"); }); server.on("/api/debug/start2", HTTP_GET, [](AsyncWebServerRequest *request) { // handleStart2(0); IndividualMode("start",2,2,millis()); request->send(200, "text/plain", "handleStart2() called"); }); server.on("/api/debug/stop2", HTTP_GET, [](AsyncWebServerRequest *request) { // handleStop2(0); IndividualMode("stop",1,2,millis()); request->send(200, "text/plain", "handleStop2() called"); }); Serial.println("Debug-API initialisiert"); } // DEBUG END