Refactor for Gamemodes
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10
src/debug.h
10
src/debug.h
@@ -7,8 +7,8 @@
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#include <sys/time.h>
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#include <time.h>
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#include "communication.h"
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#include "gamemodes.h"
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void setupDebugAPI(AsyncWebServer &server);
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@@ -16,22 +16,22 @@ void setupDebugAPI(AsyncWebServer &server) {
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// DEBUG
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server.on("/api/debug/start1", HTTP_GET, [](AsyncWebServerRequest *request) {
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handleStart1(0);
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// handleStart1(0);
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request->send(200, "text/plain", "handleStart1() called");
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});
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server.on("/api/debug/stop1", HTTP_GET, [](AsyncWebServerRequest *request) {
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handleStop1(0);
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// handleStop1(0);
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request->send(200, "text/plain", "handleStop1() called");
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});
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server.on("/api/debug/start2", HTTP_GET, [](AsyncWebServerRequest *request) {
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handleStart2(0);
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// handleStart2(0);
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request->send(200, "text/plain", "handleStart2() called");
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});
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server.on("/api/debug/stop2", HTTP_GET, [](AsyncWebServerRequest *request) {
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handleStop2(0);
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// handleStop2(0);
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request->send(200, "text/plain", "handleStop2() called");
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});
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